
About me
Hi, I'm Carl Peters.
Born in 1998 in Oberhausen, Germany, I lived most of my life in Duisburg and moved to Utrecht in 2017 to study Games & Interaction at HKU University of the Arts Utrecht.
My first contact with video games was playing Kirby's Dream Land 2 under the covers at night on the Gameboy I stole from my siblings, and from there on it only went downhill.
My first contact with video games was playing Kirby's Dream Land 2 under the covers at night on the Gameboy I stole from my siblings, and from there on it only went downhill.
My passion lies in 3D environment art, but I have a jack-of-all-trades approach to my work.
I come from a programming and illustration background, which helped me develop a flexible set of skills that allows me to effectively work on many ends of a project.
I come from a programming and illustration background, which helped me develop a flexible set of skills that allows me to effectively work on many ends of a project.
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miniNATURA
HKU Graduation Project, 2021
miniNATURA is my HKU Games & Interaction graduation project.
Ever wondered what it'd be like to view nature from a completely different perspective?
In miniNATURA, you play as bug-sized sprite searching for magic seeds in a forest full of moss and mushrooms. Explore all the nooks and crannies of the forest floor, and maybe you'll discover all of it's secrets.
In miniNATURA, you play as bug-sized sprite searching for magic seeds in a forest full of moss and mushrooms. Explore all the nooks and crannies of the forest floor, and maybe you'll discover all of it's secrets.
Download and play the demo at jc-ptrs.itch.io/mininatura




Secret underground area






Character Concept

Level Design

Early Concept
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Dungeon Disasters
2020-2021
"Dungeon Disasters" is a semester project for HKU Games & Interaction, in which I designed a 3D modular asset kit and a procedural dungeon generator.






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Stone Shrine
September 2019
This scene is inspired by prehistoric stone monuments and fairytales. Ancient magic lingers at this hidden altar surrounded by waterfalls, Remains of heroes past hint at the history of this timeworn site.
Modelled in Maya and set up in Unity, using HDRP. I am experimenting with a fake-pixelart art style , combining the look and feel of SNES-era isometric games like Super Mario RPG and contemporary rendering techniques.



Temple Entrance

Without Pixelart Effect

Concept Sketches

Scene Setup
Entrance Setup

Altar Model

Sword Model
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Skyworld
February - April 2019
A world filled with countless floating islands, some populated, some deserted, and some lost to time.
The project is a combination of mostly 2D illustrations and some 3D models, layered and set up in a 3D space to create a deep parallax effect.
Second year solo Environment Art project (Unity)

Town island exit

Temple Ruins, with the door Closed

Layer Breakdown

Quick initial concept

Concept sketches

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ABALONE
April - June 2018
"Abalone" is an interactive VR experience, inspired by the Berlin Zoo Aquarium.
The player is invited to submerge themselves in one of four immersive underwater environments and explore the resident flora and fauna.
The player is invited to submerge themselves in one of four immersive underwater environments and explore the resident flora and fauna.
Hidden in these worlds live the Mojili, a species of tiny beings that developed their own miniature society at the bottom of the sea. The player is sent into these worlds to meet these mysterious beings, to observe their behaviours and study them.
First year group project. Roles: Game Design, Lead Visual & Environment Design, 3D Artist


Envornment Topology

A Mojili

Mojili Concepts
Envornment Photobash, Concept, and Moodboard

House Model

House Model
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Additional Work




Roman Soldier
November 2019
Model for a museum-related AR experience,
referenced from replicas available at the museum.
Made with Zbrush, Maya, and Krita.
referenced from replicas available at the museum.
Made with Zbrush, Maya, and Krita.



Kamal Mercury
January 2019
Character Design Assignment. Made with Zbrush, Maya, and Photoshop.


Fantasy City
November 2019
Mock-up of a multi-levelled city for a personal project.
The city is split in 6 parts, which align with six far-away temples spread throughout the land. Thus, the city serves as a convergence point for these six ley lines.
The city is split in 6 parts, which align with six far-away temples spread throughout the land. Thus, the city serves as a convergence point for these six ley lines.